Jul 22, 2008, 07:43 PM // 19:43
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#1
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Ascalonian Squire
Join Date: Jul 2008
Guild: Lightning Strikes [LS]
Profession: W/Mo
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Proph W/N
Wats the best Necro skills for a Prophecies warrior in PvE. Is there a good build using just 1 attribute, like blood or death or curses?
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Jul 22, 2008, 07:56 PM // 19:56
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#2
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Academy Page
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[Plague Touch] is about the only Necro skill you'd want to use. Use mostly Warrior skills.
And if you only have Prophecies, go Axe or Hammer. Sword doesn't get great in PvE unless you have Factions imo.
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Jul 22, 2008, 07:58 PM // 19:58
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#3
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The Greatest
Join Date: Feb 2006
Profession: W/
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Yeah, plague touch is pretty much the only good good necro skill to use on a warrior for prophecies.
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Jul 22, 2008, 09:58 PM // 21:58
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#4
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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I also like to use Rigor Mortis, but that's on my Necro hero...er, you wouldnt run that on your char itself, but make sure one of your heroes brings it along. That plus Sin's promise is epic winz!
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Jul 23, 2008, 04:55 AM // 04:55
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#5
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Administrator
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Necro heroes don't help much for Proph-only people.
As previously mentioned, [[Plague Touch] is the only worthwhile /N skill for a War to take. Everything else requires too much investment (attribute-wise), costs too much energy, or takes too long to cast.
Remember that you're a Warrior; your job is to rip stuff apart in melee. Take /N skills that help you with this ([[Plague Touch] is good because it removes blind and weakness from you, both of which hinder your damage). Don't bother putting and points in Curses, you'll need 8 Curses to make it take off 2 conditions, but even then the instant recharge makes that negligible.
Note: If you want to play some kind of creepy death dude, play a necromancer.
EDIT: I'm thinking it was 1...2 conditions so you'd need curses to be at 8 for the second condition... meh.
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Jul 23, 2008, 11:45 AM // 11:45
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#6
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Wilds Pathfinder
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Quote:
Originally Posted by Marty Silverblade
Don't bother putting and points in Curses, you'll need 8 Curses to make it take off 2 conditions
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You only need 4 curses to transfer 2 conditions, it's worth it I think
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Jul 25, 2008, 03:50 AM // 03:50
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#7
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by scotchild
Wats the best Necro skills for a Prophecies warrior in PvE. Is there a good build using just 1 attribute, like blood or death or curses?
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Plague Touch is about the only one you are ever going to use seriously if you are looking for efficiency. With no points invested in Curses, [[plague touch] still transfers one condition from you to your target. Blind and Weakness are the twin banes of your existence as a Warrior, but Crippled and Deep Wound are great to transfer over to targets as well.
I started playing GW as a W/N back in 2006. Fun stuff. Even though the most efficient build these days is W/P DSlash/SY! the very first build I ever compiled, which is fun as hell to play so long as you are just playing for fun, not for number-crunching domination, was my Bleed Out build.
[Plague [email protected]][Frenzy][[email protected]][Sever [email protected]][[email protected]][Final [email protected]][Life [email protected]][Resurrection Signet]
Attributes:
Sword: 10+1+1
Blood: 12
Strength: 8+1
The investment in Blood Magic is way too hefty to say that your efficiency is optimal, but this is a FUN build to play. I worked my way through Prophecies with it with my first Guild. I still run variants of it when I get bored with DSlash/SY! or when I am in AB.
Meh, if it's fun for you, try it, if not, do whatever, just trying to help!
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Aug 05, 2008, 05:10 PM // 17:10
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#8
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I'd like to think outside the box here.
I've found the curses line to be worthwhile for warriors and the stat point spreads I've seen seem to be too inflexible.
16 weapon: [sue me, I'm oldschool ]
9 shield req.: [pick tactics/str. dependent on your def. skills]
10 secondary: [in this case curses]
I can safely guarantee that a cyclone axe aoe warrior will add quite a bit of damage using Weaken Armor.
I've also found, on several occasions, that Barbs will help you crack bosses quite quickly that have stupidly high AL.
Most minion necros I know don't put anything into curses. Being the only one with it in my party, having all their bone fiends rip down any boss we see in 10s. flat is good with 10 bonus damage to every phys. damage dealer in the party. [think 90+ dmg. per second excluding base damage... 0_0]
I kinda retired plague touch cause mathematically speaking, the 1s. you spend casting weaken armor every 15s. you're not losing much. You're not losing 100 dmg by spending 1s. to cast a skill that adds like 300 dmg to your overall output. Since WA is now AoE, it's really worth it for AoE types... ^_^ People also seem to be under the impression that you have to take spam spells with you as a warrior.
There are a lot of long lasting hexes in the Curse line your warrior can bring to protect your team or do damage. 16 weapon, 9 shield req. I don't see a need for more points in other warrior primary stats. Being axe, I can't spam my skills the way a D-slasher would so maxing leftovers to str. really is pointless... My recommendations I've found useful...
1. Plague Touch [four in curses, your monk must REALLY suck or you have no monk]
2. Weaken Armor [15s. is plenty of time to drop 4 foes, having only proph. is limiting though]
3. Barbs [for those REALLY tough high AL types at the end of most fights. Not good if you're the only phys. dmg dealer, obviously]
4. Shadow of Fear [not useful for dmg, but if you're a soloist or using only heroes, it keeps you alive. In an attrition battle, this can be a game breaker]
5. Parasitic Bond [wtf? yeah, cheap cover hex, heals 90 at 10 curses. Oddly, if it's the only e. skill in your bar, you can spam it on four foes before the fight even gets started... 0_0 A fun non-serious gimmick]
Bottom line. Any skill that adds damage is better than not. An adrenal skill will not add more damage than a long lasting hex can under the right conditions. [you're a warrior that deals phys. dmg most of the time I'm guessing, so everything is the right condition]
^^
I used to think that Blood Magic's Mark of Fury [non-proph.] was good. Barbs is much better for single target damage and well, blood magic as a whole sucks to adding damage for a warrior...
Last edited by Yukito Kunisaki; Aug 05, 2008 at 05:16 PM // 17:16..
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Aug 12, 2008, 06:40 AM // 06:40
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#9
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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I have tried so many things on my Warrior, especially back in the early days running as an Armored Necromancy Platform, that it isn't funny.
There are things that a Warrior can do with Curses, Blood, and Death. Back in the days before MM's were a must, I ran an Eater of the Dead setup that used Death Magic corpse exploitation to regain lost HP. When Factions came out, I added in [taste of pain] to help a bit more, too.
Yes, you can add flavor, and FUN, into your builds as a W/N. And now, with the retooling to [Life Transfer]... seems like a good time to experiment again...
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